![]() Abilities such as super attacks, parries and stuns are grouped into this refillable gauge. The system pulls together some of the more advanced techniques of the fighter under one meter. The big addition for this go-around is the Drive Gauge. While I wouldn't say the mechanics of Street Fighter V needed to change, Capcom decided to re-tool the engine for this entry. ![]() It's a significant step-up for the series, and a much-needed make-good to get casual gamers reinvested with it. There are full-fledged single-player modes, a jam-packed multiplayer hub and a roster that smartly mixes classic characters with intriguing new combatants. From the get-go, you'll see that Capcom learned their lesson with Street Fighter 6. Combined with a lackluster roster and poor online performance, it was a major disappointment out of the gate. ![]() There was almost nothing in the way of single-player fun, and even the multiplayer was light on options. ![]() The big issue with the previous entry was that upon launch it was as bare bones as you could get away with charging money for. ![]()
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